Tyler Ostler




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  1. Nice work Tyler. I like the different versions of thumbnails for the environment in the second image. One thing I would look at is a focal point. It feels like the focal point in most of them is the arch, but the position of the arch is awkward on the edge of the image. Also, just watch the structure of the forms. Some of them feel like they're melting. I would add some strong angles and corners to give a better sense of rock. That may come easier when you move into lighting and color rather than just flat silhouettes.

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  2. Great comments from Alec above—take note. With the landscapes, these are good rough explorations showing three clear layers of depth. The all feel like backgrounds because the values are high-key. If you want to indicate closer shapes and ground planes, you'll need more contrast, including darker values.

    The revised mechanical horse has a metallic feel, but it still doesn't read clearly as far as the forms go. It's hard to tell what's going on, what shapes each part actually are. I would go back to the drawing board and really try to work it out with line and basic values before getting into rendering with opaque paint (or the digital illusion of opaque paint). It will only work in rendered color if you can first make it read clearly with lines in pencil. Remember mechanical objects generally have simple forms with regular, smooth surfaces. Sometimes they are subdivided with additional, smaller forms, but ultimately machines work because of the simple geometries involved. If the parts are unclear, the viewer can't understand what the machine is or what it does. I would do some sketches of "mechs" or similar machines that are done successfully.

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